Terminology

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Å Ä Ö


A

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B

Bloodrage
Humanoid Multiverse

A berserk-like state exclusive to vampires and part-vampires.
gain a significant amount of strength from bloodrage as well as increased speed and more sensitive senses. These effects stop as the bloodrage ends.
The vampire will usually be more tired/out of energy and have muscle pains after the bloodrage has ended. In extreme cases, they might even pass out right after it ends.

Bloodrage usually occurs when a vampire is around large amounts of blood and/or they're in a highly stressful/distressing situation. Some vampires are able to fully control their bloodrage activation, but this is rare.
Normally vampires are able to control themselves just fine during bloodrage and even keep it from activating if they so choose, however, part-vampires and vampires that have no prior experience of it tend to often have trouble controlling their bloodrage and themselves.
Uncontrolled bloodrage can be extremely dangerous since the vampire has no control over themselves and are fully going berserk, nor is there any way to know when the bloodrage ends.
Those who have experienced uncontrolled bloodrage usually do not remember what happened between the bloodrage starting and the coming back to their senses.
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D

Demons
Humanoid Multiverse

Demons are a heavily humanoid race that originated as children of Immortal x True Demon couples.
Demons took the race name from True Demons who were before just called Demons, some time after the True Demons vanished.
Demons are still in the modern day often not liked due to them often being quite elitist as well as general assholes.

Anatomy
Demons are a very humanoid race.
Their main distinguishing features are their long, pointy ears, slitted pupils and longer, sharper fangs.
They also have stronger nails than humans, and often keep them very sharp.

Their pupils will dilate, much like on a cat, under certain circumstances.
This includes strong feelings of love, excitement, curiosity and arousal, as well as happiness, although hapiness doesn't usually cause as much dilation.
Much like happiness, being in very dark places makes their pupils dilate, but to a lesser extent, due to their ability to see better in the dark than the average human.

Demons also have an ability to change their biological sex at will with magic.

Reproduction
Demons reproduce much in the same way as humans, including a roughly similar length gestation period.

Due to their ability to change their sex, couples of the same gender are able to reproduce, although it's not too common.

Interspecies children are quite rare and often frowned upon.

Dietary needs and habits
Demons eat much the same things as humans, although insects are much more commonly eaten by demons than humans.
The main difference is that Demons are able to digest most plant-based toxins that could even be fatal for humans.

Perception and sensory capabilities
Demons don't have particularily strong natural magic. Usually their magical abilities are limited to being able to change certain things about one's own body (such as sex change, being able to to an extent edit certain physical features etc), minor temporary auditory and visual illusions as well as minor healing magic.
A demon can however gain more magical abilities with the help of magical items, although it isn't common due to magical items often being extremely rare and hard to acquire.
Demons make up for a lack of magical abilities with increased senses.
Their hearing and vision are significantly better than the average human's. They also have a slightly stronger sense of taste, feel and smell.
They also have more natural physical strength, speed and agility, as well as are able to see in the dark better than humans.

Fighting and weapons
As far as fighting goes, demons usually use traditional weapons and their physical attributes.
It's rare to see a demon that fights with something other than their claws and fangs, crossbows, light-weight swords or other light-weight blade weapons. Shields are also rare.
Illusions are often used in battle to confuse the enemy as well.

Naming traditions
As a society, Demons don't have any specific naming conventions aside from children inheriting their parents' last name.
A lot of demons are however splintered off into different casts, tribes and similar groups, which in themselves may have specific naming traditions.

Major organizations
There isn't a set government in demon society, but the general rule is that the strongest are the ones that get to decide about things.
Due to their natural abilities demons are very commonly hired by other races as assassins, mercenaries and spies. This has led to a thriving community of demons dedicating their lives to said jobs. Some only work for other demons, while other ones work for other species. Any groups that spread sensitive information or hunt other demons are usually very quickly and quietly disposed of.
Often entire families come together to form a tribe or cast of assassins etc, and these often give their members a nickname that follows a specific naming convention (such as 'colour' + 'bird) that's used to identify them.

Beauty and gender ideals
Beauty ideals don't really exist in demon society due to demons commonly being naturally attractive looking. However this does lead to any oddballs often being ruthlessly mocked, even if they use magic to change their appereance.
This also applies to other humanoid races.

Demon society gender ideals don't differ much from regular human ones, although most demons, especially younger ones are generally more lax about such things.
It's also commonly accepted for male demons to wear make-up, usually eye make-up and nailpolish.

Courtship ideals
With the exceptions of certain families and groups, courtship ideals don't really exist in demon society. Usually it boils down to 'bring partner to family and keep going with the relationship regardless of whether or not family approves'.
All parties in the relationship are allowed to decide whether they want to keep their last name or not.

Relationship ideals
Much like with courtships, with a few exceptions, there aren't really much ideals for a relationship.
Most demon relationships are heterosexual, and homosexual ones are somewhat uncommon.
Purely homosexual relationships are often considered a bit weird, but usually not actively disliked.
Interestingly enough, polyamorous relationships are very common and generally accepted, as long as they aren't same sex-only, in which case they are usually treated the same as 1-on-1 homosexual relationships.

Average technological level
Technological level and skill heavily depends on where the demon lives and their age.
Older demons often live far away from big cities and are usually very limited on knowledge on how to operate anything more complex than a microwave.
Younger demons often live in cities and are much more familiar with modern technology. Even they often have troubles operating a computer though.

Interspecies relationships and assumptions
Demons are often extremely judgemental and general assholes to other races, only the ones living around other races usually being more accepting.
Humans and half-bloods are especially disliked.
Humanoid races that more rarely end up under demon judgement are Immortals, Vampires and Merfolk.

This has led to demons often being disliked by other races as well, creating a very toxic feedback loop of judgement.
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E

Elves
Humanoid Multiverse

Elves are a heavily humanoid race that stayed unknown from humans for a long time.
Elves are closely connected to fairies as fairies can only be found around elves, although no one nowadays seems to know why.
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F

Fairies
Humanoid Multiverse

A race of small, brightly glowing beings only found around Elves.
In the modern day it's not known why they only appear around Elves or why the Elves refuse to tell other races about them.
Fairies that are removed from the presence of Elves for too long seem to dissappear. It's unclear if they die or teleport somewhere else.
They are said to have mild healing powers.
Fairy Dogs
Humanoid Multiverse

A species of canines with magical abilities.
Fairy Dogs look like any canine but always possess at least one pair of insect-like wings and usually very unnatural colours.
They are able to increase the magical abilities and -strengths of people they are bonded to, making them a highly sought after companion to magic using races.
The more people they are bonded to and giving a magic boost to, the weaker the magic boost for each person gets.

Fairy Dogs are normally only found in deep forests and highly magically potent areas.


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H

Half-Bloods
Humanoid Multiverse

Half-bloods are people who are part-demon.
"Half-blood" is usually used in a derogatory manner by demons.
Hexis
Humanoid Multiverse

Hexis are like Medeis but with more specific and usually weaker magical powers.
Anatomy
Hexis are like Medeis; they look like humans but with larger variety in hair and eye colour. Unlike Medeis however, Hexis can't have naturally dual coloured hair.
Hexis also often have some form of marking on their body, usually on the face, which is believed to be a result of their magic, but no one is completely sure.
Hexis also have a longer average lifespan than humans.

Ecology and habitats
Like Medeis, Hexis live all over the place, but aren't as common.

Perception and sensory capabilities
Hexis have more 'specified' magical capabilities.
For example, an individual could be able to make plants grow immediately, but that would be about it.

Naming traditions
Hexis are usually given a nickname relating to what their magic is.
Humans
Humanoid Multiverse

Not much different from us. Nothing remarkable to add.
The biggest difference is probably that racism based off of skin colour is basicly non-existent. People usually judged more due to their race (human, vampire, demon etc.), not skin colour.
Inhabit basically every continent on The Planet.


I

Immortals
Humanoid Multiverse

Immortals look just like humans, but are immortal in terms of age, and have strong magical powers.
For a long time it was believed that Immortals really were 100% Immortal, however that's not the case.
While they have strong healing capabilities, a sword through the heart, brain, or just straight up decapitation can kill them.

Immortals are one the oldest species besides True Demons, and are the ancestors of all Medeis, Hexis and even humans.
Immortals used to have a great kingdom that lived in peace with humans (although humans were widely considered to be 'worth less' than Immortals.
A few centuries ago humans started a war against Immortals, and most of the Immortals were wiped out.
The event was dubbed as 'The Massacre' by the Immortals.
The remaining Immortals currently live isolated in a big cave system that they are protecting with a magic seal.

The cave system leads to a small closed opening in a forest.
Only a few Immortals get to really explore the outside world though, and even they stay disguised and hidden most of the time.

Anatomy
Immortals look pretty much exactly like an average human being, with the exception of being able to have more 'unnatural' hair and eye colours.

Reproduction
Immortals reproduce the same way humans do, but the average gestation period is 10 months rather than 9 months, and children are way less likely to be stillborn or born months early.
Two Immortals of the same gender are able to reproduce if one of them temporarily or permanently changes their sex with magic.

Ecology and habitats
Immortals currently live isolated in a big cave system that they are protecting with a magic seal.
The cave system leads to a small closed opening in a forest.
The cave is naturally lit up by bioluminescent fungi and plants.
The strength of the light emited by the plants and fungi has been increased with magic. There are also lamps and torches in places needed.

Dietary needs and habits
Immortals eat the same things as humans do.
They are able to digest natural toxins and some other things that humans can't, but they are a lot more sensitive towards things like preservatives and artificial colours.

Perception and sensory capabilities
Immortals have very strong magic powers.
The magic can be used for a lot of different things, such as healing, moving objects or even your average elemental magic.

Things that are out of boundaries:
-Resurrecting the dead
-Long lasting curses
-Long distance teleportation

Naming traditions
Names work mainly the same way as in our society.
The exception being the middle names.
Men being named after birds (Raven, Sparrow etc.) and women after plants (Birch, Peony etc.).
The middle names are used as nicknames by close friends and family, and by higher-ups speaking to someone lower in the hierarchy.

Major organizations
The Royal Family
The royal family used to consist of the King, Queen and Princess, but after The Massacre, only the Princess remains.
The Princess is the ruler of the remaining Immortals.
She's trying to find someone to become her husband, as she's scared of there not being a heir to the throne if she died.

The Royal Guard
The Royal Guard's main duty is to protect the Princess and keep order among the Immortals.
The Guard also has a few different branches that focus on things such as spying and assassinations.
The Royal Guard consists almost exclusively of women, with the exception of a few men, mainly in the assassin branch.

Beauty ideals
Immortals have taken inspiration especially from birds when it comes to their beauty ideals, as in men being the pretty ones, having to fight for the attention of the women (an example being Birds of Paradise), while the women usually look more plain.
This has led to a kind of opposite view on beauty ideals than in human society.

Men usually wear more colourful clothing, jewelry and the like than women. They are on average also more frail looking than human men.
Immortal women are often expected to be more muscular and physically strong. They usually wear duller, more down-to-earth clothing.

Exceptions exist of course, especially Immortals in same-sex relationships tend to go against the norms in terms of clothing.

It's widely accepted in Immortal society for everyone, regardless of gender, to wear skirts, dresses, pants etc.
Same goes for things such as hair length. Such things are usually up to the individual to decide.

Gender ideals
Immortals have a bit of a switched idea of gender roles from human society.
There are some things that they are more strict about, but at the same time some things that are more open.
Women are often idealized as strong and determined, while men are usually thought to be a bit more frail and weak willed.
Even so, there's still plenty of male Immortals that do physically heavy jobs, and vice versa.

Courtship ideals
A common thing to do when entering a romantic relationship with someone is to share a small accessory or jewelery (Such as wearing matching earrings, both parties having 1).

Relationship ideals
Immortals are strict on the fact that if one (or both) part/s of the relationship are unhappy, they should break up as soon as possible.
"A happy relationship is the only good relationship".

Other than that, there aren't many unspoken rules. Both hetero and homosexual couples are widely accepted.

Average technological level
Immortals, on average, aren't quite up to date with the latest technology, due to living in isolation.
There are a few individuals, mainly in The Royal Guard's spy branch that are more up to date on such things.
Immortals usually rely more on magic than on technology.

Interspecies relationships and assumptions Humans Most humans view Immortals as nothing but legends at this point.
There are some humans that still hate Immortals, and are trying to hunt the down.
Most Immortals hate humans because of The Massacre.
True demons Used to have close contact, but said contact has mainly been lost after the True Demons hid themselves.
Other species Relationships may vary from individual to individual.
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J

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M

Medeis
Humanoid Multiverse

Medeis are the closest descendants, besides humans, of the Immortals.
Unlike Immortals, Medeis aren't ageless, and don't have as unlimited magic.
They do live longer than humans on average, however.

Anatomy
Medeis look exactly like humans, but with greater variation in eye and hair colour.

Ecology and habitats
The Medeis live all over the planet, but members of a family usually live very close to eachother.

Perception and sensory capabilities
Medei magic is pretty exclusively elemental.
They can learn multiple elements, but the strength and skill at which each element can be used depends on the individual.

Culture and cultural heritage
Medeis are usually divided into families.
There are exceptions to this rule, but they are quite uncommon.
Each family usually has some sort of signature physical trait and/or element/s that they focus on.
For example, the Bloodbanes are best known for their red-black hair and use of fire magic.
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N

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O

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P

Part-Vampires
Humanoid Multiverse

Very self-explainatory. People who are decendants of couples where one is a vampire and one isn't.
Just having vampire blood in you does not make one a part-vampire. In order to be qualified as a part-vampire one must still have at least a few certain traits related to vampires, such as longer fangs, need to drink blood, sensitivity to sunlight etc.
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Q

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R

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T

The Bloodbane Family
Humanoid Multiverse

The Bloodbane family is a family of Medeis quite well known their impressive fire magic and dual coloured black and red hair.
They are also known for often being very strict, elitist and kinda arrogant.

Much like any Medeis, not every member of the Bloodbane bloodline lives in the same place, although parents and their children often live in the same household.

Mission & Purpose
The family doesn't have a specific purpose or mission. Mostly they strive to keep their bloodline and it's magical abilities alive, some opting to teach others outside of the family fire magic.

Values & Principles
A lot of Bloodbanes are quite strict with their children about learning and mastering fire magic at an early age, while fire magic comes naturally to most Bloodbanes, some don't end up with as good natural abilities or may be late bloomers. Those often end up ridiculed and mocked by their families.

Generally they try to keep the Bloodbane line as pure as possible, however marriage to other families is not too uncommon in order to avoid inbreeding.

Public Opinion
A lot of people admire them for their fire magic abilities, others fear them for the same reason and others hate them for their often arrogant personalities.

Members
Samael Bloodbane |
The Central Continent
Humanoid Multiverse

The central landmass of the planet where most people live.
It homes most different races/species of any of the continents.

Climate: Temperate
Notable places: The Big City, Maritime Harbour, The Old Forest, Dark Forest
Races: Humans, Immortals, Demons, True Demons, Elves, Hexis, Medeis, Shape Shifters, Vampires, Half-bloods
Species: Fairy Dogs, Fairies
The Central Tropics
Humanoid Multiverse

The Central Tropics is a small archipelago just north of The Central Continent.
The climate is quite tropical due to volcanic activity in the area. Some of the warmth reaches the northwestern parts of the main continent, causing the coastal area there to be warmer than elsewhere.
As the Central Tropics are closer to The Big City, as well don't get quite as hot as The South, the Central Tropics are a popular tourist destination.

Climate: Tropical
Notable places: WIP
Races: Humans, Shape Shifters, Merfolk
Species: WIP
The Far North
Humanoid Multiverse

The Far North is the northernmost continent on The Planet.
It sports a cold climate, the summers rarely getting warmer than +20°C.
The Far North is a decently common tourist destination during winter as it's the prime location to see Aurora Borealis.

Climate: Cold
Notable places: WIP
Races: Humans, Shape Shifters, Half-bloods
Species: Fairy Dogs
The Lantern Community
Anthro Multiverse

[Warning for potentially disturbing subjects such as religious brainwashing, underage sex etc]

The Lantern Community is an organized crime syndicate and cult all in one, disguised as just a regular religious sect.
The criminal and cult aspects are usually separate, although some members partake in both aspects.

All members of The Community are to wear jewelry made of amber, usually a necklace.
The necklace is gifted to a full-fledged member by the founder and Leader of The Community, Halpal Umbris Lanterna.

Mission & Purpose
To the outside, and technically to the cult side as well, The Lantern Community advertises itself as a religion and community that promotes love, togetherness and freedom (Especially the sexual kind) to all that are a part of them.
The true goal however is completely for selfish benefit of the leader, Halpal Umbris Lanterna.
He gains money and other resources from the criminal organization side of the cult, and power, admiration and pleasure from the cult aspect.

The crime syndicate is mostly focused on drug production and trafficking as well as the occasional assassination and whatnot.
The cult side is mostly for worshipping Umbris and basically allowing him to do whatever he pleases with people without consequences.

Values & Principles
What exactly they're 'worshipping' is kept relatively vague by Umbris.
All that the members need to 'know' is 'that there's a god/deity that provides Umbris with visions and information on how to live a good life and end up in a good afterlife' and all that kinda jazz.
The fact that Umbris seems to have simply stopped aging at some point and is well over a hundred years old, helps sell the whole schtick.

All members are 'considered' equal, with the same rights and lack thereof.
Any members who are in the cult (willingly anyway), are thouroughly brainwashed and their sense of morality, especially when it comes to sex have been strongly warped by Umbris' 'teachings'.
Violence in the cult is strictly forbidden without the leader's permission.

There's a lot of morally messed up things happening in the cult, including incest, adult x underage sex etc., but despite that, the members are happy, since according to Umbris' teachings, that's how things are supposed to be.
Any that aren't, usually either end up disappearing or get 'corrected' by Umbris himself.

Code of Conduct
  • The leader is to be be called (Leader/Master) Umbris.
  • The word of Umbris is to always be obeyed and followed. Failure to follow Umbris' orders will result in whatever punishment/correction he deems appropriate.
  • The Leader knows best.
  • Do not advertise The Lantern Community publicly. If you meet someone seeming lost, in need of a community, ask The Leader for permission to suggest The Community to them.
  • Do not speak of the inner workings and happenings of The Community to outsiders, especially authorities.
  • All members of The Lantern Community are to always wear their Membership Jewelry when in The Community's headquarters.
  • All children born to a member of The Lantern Community is automatically considered a member of The Community.
  • Children of The Community are allowed to go to school, but there also has to be a lot of teaching and counseling done in The Community in order to ensure the upkeep of community values.
  • If offspring of a member of The Lantern Community refuses to follow community values, or rebels in some other similar fashion, they are to be brought to Leader Umbris for correction.
  • No one in The Community is to commit violent acts, especially towards another member of the community, without the permission of The Leader, unless it's in self-defence.
  • Every member of The Community over the age of 12 is to have sex with Leader Umbris at least once a year to both show their loyalty and dedication as well as 'allow The Leader to 'cleanse them from negative energies'.
  • Outsiders that attempt to mess with The Commuinty are to be detained and brought to Leader Umbris to either be dealt with or be made to 'serve' The Community.

Recruitment Process
Most members have recruited by Umbris himself.
He's very careful about allowing members to recruit others, just in case they're involved with the authorities or are likely to tattle to the police.
Any children of cult members may have, are automatically made members of The Community.

Contrary to most conservative religions, The Lantern Community is very sex positive and supportive of jobs involving sex or suggestive activities, as well as supporting all sexual-, romantic- and gender identities, leading to young people that either are queer and/or doing sexual/lewd things for cash that live in a conservative household, prime targets for The Community to recruit.
Other individuals that often end up being targeted for recruitment are ones that have been struggling with some sort of problem in their life and are trying to find something to help them.

Then there's those that are less recruits and more... slaves to the cult. Usually people/authorities that tried to mess with or stop The Community's operations, whether it be the organized crime or cult side of things.
Those individuals are generally captured either by Umbris or a member and if they aren't straight up killed and eaten, they often get either sexually assaulted or drugged until they're basically mindbroken, after which The Community's members are free to do whatever they please with them.
In some rare cases an individual may be more weak willed and get converted to the cult. They still receive punishment for their actions, but it's usually a lot more... tame than in other cases.

When a recruit has fully agreed to become a member, they'll start to get 'taught' The Community's values, teachings etc.
Once they're considered sufficiently taught, aka brainwashed, there'll be a short ceremony where Umbris declares them a part of the community and they receive their Membership Jewelry, after which Umbris takes them in front of the rest of The Community. After that, if the new member is willing, which they usually are, they'll get taken by other members of The Community as well.
According to the 'teachings', it's to symbolize everyone loving eachother in the community, and their deity and Leader loving them.
After what's basically a welcoming gangbang there's a big feast after which everyone just chills and hangs out.

Headquarters
Umbris managed to acquire an old church that was planned for teardown due to variety of structural issues, through totally legal means, payed good money to get the place repaired and remodelled, as well as got some more parts added, so that he could use it as the cult's headquarters.
While most members have their own home, some use the HQ as their home. Others often spend a lot of time there even if they live elsewhere.
The place has good soundproofing, plenty of big windows that are covered by white curtains in order to let in light, but not allowed outsiders to see what's happening inside.

There's plenty of bedrooms for members to stay in. The hallway the bedrooms are connected to leads directly to bathrooms on one end and the community area on the other, which is basically a giant living room/lounge, with plenty of bean bags, couches, tables and whatnot.
There's also a dining hall that's often also used for less important meetings, directly connected to the kitchen where the members cook their food, during meetings for the whole community.
There's the event hall where events, ceremonies, important meetings etc take place.
Then there's The Leader's quarters, which is basically Umbris personal space that no one is allowed to enter unless they have something important to relay to him or have permission.
Umbris usually leads the syndicate operations from there as well as deals with any rulebreakers, bad actor etc. from there.

Public Opinion
The wider public isn't really aware of The Latern Community as it's quite small for a religious group, and keep quiet.
Those that know about it just assume it's some normal, tiny religious sect, or are midly suspicious of it, but don't look into it further.
The authorities are highly suspicious of The Community, but have been unable to acquire any proof of illegal activity since the members keep quiet and Umbris is skilled in dealing with people snooping around and hiding his tracks.

Members
Halpal Umbris Lanterna [Leader]| Rafael "Dandelion" Honeydew [Member]
The Massacre
Humanoid Multiverse

An event that occurred a few centuries ago where humans declared war on Immortals and wiped out almost the entire race.
The North
Humanoid Multiverse

The North is the second most north continent, being part of the same landmass as The Far North.
The climate in the southern/coastal parts are similar to the average climate on The Central Continent, although a bit colder.
It's mostly habited by humans, but does house a variety of races, mixed and pure.

Climate: Temperate-Cold
Notable places: WIP
Races: Humans, Elves, Hexis, Medeis, Shape Shifters, Half-bloods
Species: Fairy Dogs, Fairies
The Planet
Humanoid Multiverse

The planet that the Humanoid Multiverse characters live on.
Doesn't have a name besides 'The Planet'.
Most of the planet is covered in water.
The South
Humanoid Multiverse

The southernmost continent.
Consists of a large number of (mostly small) islands.
Inhabited mostly by humans and shape-shifters, with some that are a mix of humans and a different race. Merfolk can also be found in the surrounding ocean.
Natives normally have darker skin, depending on how far south or north they were born.

Climate: Tropical
Notable places: WIP
Races: Humans, Shape Shifters, Merfolk
Species: WIP
True Demons
Humanoid Multiverse

True demons were called just Demons, but their name was changed when a subspecies that are the ones nowadays called Demons, took that name.

True Demons are very old race that used to live in a close alliance with Immortals.
A long time ago, even before The Massacre, the True Demons vanished from the face of the earth. Some think they went extinct, however, that is not true.

They are currently living deep underground in a massive cavern with no entrances or exits. The only way to get in or out of there is teleportation.

Despite their name, True Demons are on average very well behaved and peaceful, although easily provoked.

Anatomy
True Demons usually appear in a humanoid form. In this form they can easily be mistaken for normal Demons, however, True Demons always have horns, wings and a tail. Their pupils are slits and they have long and pointy ears, similar to elves. They are usually taller than humans as well.
They also have more animalistic/beast-like forms, although they rarely use the beast form outside of combat or travel.

Ecology and habitats
They are currently living deep underground in a massive cavern with no entrances or exits. The only way to get in or out of there is teleportation.
Most of the cavern looks largely like a classic representation of hell.
Waterfalls, or lavafalls rather, rivers of lava and most of the landscape consisting of rocks.
The outer parts of the cavern however are generally cooler and even have some natural vegetation.
Younger Demons usually prefer to live closer to the hot center of the cavern, while older ones tend to prefer to stay at the outer parts.

Perceptions and sensory capabilities
True Demons are able to fly and teleport even long distances.
They have great night vision, and their senses are in general a lot better than a human's or even a normal Demon's, with the exception of the sense of touch. They could literally shove their hand into fire, no problem. For better or for worse.
True Demons also have some natural magic powers, but it's mainly elemental (usually fire) or for healing.

Average technological level
Technological knowledge depends mainly on the age of the Demon.
A really old one could barely operate a microwave, while a younger one could use a computer, no problem.

Interspecies relationships and assumptions
Immortals: Used to be in a very close alliance with immortals. Still on good terms, they just don't really keep contact.


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V

Vampires
Humanoid Multiverse

Vampires are a heavily humanoid race, only visibly distinguishable by their long, sharp fangs, often pale skin and potential unnatural eye colour.

Vampires used to be much more common a couple hundred years ago.
Most vampires used to actively hunt or demand sacrifices from humans and other weaker species, leading them to become widely feared and eventually hunted, severly reducing their numbers.
In the modern day, vampires are a somewhat rare species and usually don't actively go after humans.
Vampire hunters still exist, mostly keeping an eye out for any hostile vampire individuals.

Anatomy
Vampires look very similar to humans.
The easiest way to recognize a vampire is a combination of long, sharp fangs and pale skin.
They also sometimes have more unnatural eye colours.

Vampires are often very physically sensitive to sunlight and therefore prefer to either only come out at night or live in naturally dark places.
Silver and garlic do cause most individuals issues as well, usually affecting the skin, causing anything from seemingly allergic rash to burns.

Vampires can grow taller than humans normally can, however it's still somewhat uncommon.

Perception and sensory capabilities
Depending on the vampire, they may have a variety of different abilities.
Some common ones are summoning bats, turning into bats or growing bat-like wings as well as being able to defy gravity to some extent.
They are also more naturally athletic than humans, often making them faster and stronger than the average man.
They also see perfectly in the dark and often have better hearing.
Vampires often have trouble seeing in well lit places without sunglasses however.

Quite a few vampires are also skilled in the spell and curse department, especially more aristrocratic families often making their children learn at least some basic curses.

Bloodrage
Bloodrage usually occurs when a vampire is around large amounts of blood and/or they're in a highly stressful/distressing situation.

Vampires gain a significant amount of strength from bloodrage as well as increased speed and increasingly sensitive senses. These effects stop as the bloodrage ends.
The vampire will usually be more tired/out of energy and have muscle pains after the bloodrage has ended. In extreme cases, they might even pass out right after it ends.

Normally vampires are able to control themselves just fine during bloodrage and keep it from activating if they so choose, however, part-vampires and vampires that have no prior experience of it tend to often have trouble controlling their bloodrage and themselves.
Uncontrolled bloodrage can be extremely dangerous since the vampire has no control over themselves and are fully going berserk, nor is there any way to know when the bloodrage ends.
Those who have experienced uncontrolled bloodrage usually do not remember what happened between the bloodrage starting and the coming back to their senses.

Reproduction
Vampires can reproduce the same way humans do, although the gestation period is usually 1-2 months shorter, and the baby is often a little more developed.
During pregnancy, a vampire will usually crave more blood than usual.

Interspecies children do happen, how they are reacted to, depends on the family.
Some families don't mind, some are highly against it.

Vampires can also turn humans into vampires by making them drink their blood.

Dietary needs and habits
Vampires can and often do eat the same kind of food as humans, although they don't really need the nutrients from it, receiving everything they need from blood instead.
Larger vampires need more blood than smaller ones.
The average amount of blood a vampire needs depends on how physically active they are.
A highly active vampire can need 1-2 dl of blood a day, while a more lazy one may need 1-2 dl a week.
Blood of humanoid species, especially humans is by far the most popular type of blood, but those that don't want to prey on other humanoids or can't acquire that for whatever reason can survive just fine on animal blood.
Vampires never prey on other vampires.

While drinking blood directly from the source is usually the preferred way of consumption, things like blood pancakes also work.

Fighting and weapons
Vampires are not a very physically combative species, preferring to avoid fighting.
If they do end up in a physical fight, they rely on their physical strength and speed as well as whatever abilities they may have, not to mention any curses or spells they may know.
Some also use (usually more lightweight) weapons such as rapiers.

A vampire can drain someone of their blood to a fatal extent, but unless the vampire's a exceptionally large or bulky one, they usually can not do that to more than one person, often making it a last resort, especially since it leaves them feeling very bloated.

Ecology and habitats
Due to their sensitivity to light, vampires often like to stay in places that are naturally dark, such as The Central Continent's Dark Forest, a large area that's covered in constant, thick fog and old gnarled trees.
While dangerous creatures do live there, they can sense if there's even a little bit of vampire blood in someone, and they'll leave them alone, or even aid them.
The Dark Forest has the highest density of vampires in the world, and the ones that live there have formed a mutually benefitial relationship with the creatures there.

Average technological level
Technological knowledge depends on the Vampire.
Those that have integrated into society are usually just as apt at using technology as the people around them, while those that choose to stay holes up in their castles and mansions usually aren't the most tech-savy.

Interspecies relationships and assumptions Vampires are considered kind of a myth by a lot of species.
Some fear them, some don't really care that much.
Void Creatures
Sonaverse

Void Creatures a diverse species of primarily black, anthropomorphic beings with animalistic features and interdimensional abilities.

Anatomy
Void Creatures are always primarily black, anthropomorphic, standing on two legs and have animalistic features such as cat ears, bird beaks or paws of some sort.
Depending on what animal's features they have, they'll have habits similar to that animal (such as felines grooming eachother and purring, canines wagging their tails and growling etc).
Sometimes the traits are only vaguely animalistic and don't point to any specific species, but the Void Creature still has animalistic tendencies.

Void Creatures are always 90+% black/very dark grey in colour.
They usually do have other colours on them, but they are more like accents than anything else.
It's not uncommon for their hide/fur/feathers/whatever to have a coloured sheen to them, adding a touch of colour.

All Void Creatures have the ability to do minor shape shifting, so some may change some colour or trait they have.

Perception and sensory capabilities
Void Creatures are a highly magic species, and abilities are greatly varied, with next to no limits on possibilities.
That said, all Void Creatures have the ability to do minor shape shifting.
The shapeshifting involves things such as changing spots of colour, changing, adding or removing body parts etc.

Another ability all Void Creatures have is interdimensional travel as well as being able to create small pocket dimensions. They are also able to exist in spaces between dimensions and other cosmically questionable places without issue.
The pocket dimensions' sizes depend on how powerful the magic of their creator is.
For interdimensional travel, most individuals open portals. Some purely do teleportation, although that is rather rare.
The pocket dimensions and portals can be customized to their creator's wishes and are completely unique to each individual.

Void Creatures have their own language that only Void Creatures and maybe a select few members of other species are able to understands. Depending on who is speaking it it can sound like anything from cat chattering to eerie owl-like hoots, but all Void Creatures understand exactly what's being said, regardless of what it sounds like.

Reproduction
Void Creatures reproduce sexually, much like other species.
The thing that differs however, is that (assuming both partners are Void Creatures) if one or both of the partners don't want to have children, the seed and egg cells will simply become unfertilized eggs, usually round and soft, that the 'pregnant' partner pushes out after a few days.
This results in accident-children not happening in VC-VC pairings.
If the bred partner is something other than a Void Creature, or a different species without a similar quirk, accidents may still happen.
Void Creatures can cross-breed with most other (sentient) species, as well as some non-sapient.

Dietary needs and habits
Void Creatures eat largely the same things humans do.
They can also become allergic to foods and other things the same way humans do.
Some individuals may have more special diets or be able to eat things others don't.

Fighting and weapons
If a Void Creature needs to fight, they usually rely on their physical attributes and magic.
Some choose to use weapons, although it isn't common.

Ecology and habitats
Void Creatures live wherever they please.
Some stay in their pocket dimensions or in spaces between dimensions, while other choose to stay in a specific dimension or even travel between multiple.

Relationship ideals
Void Creatures don't really have an established society, so there isn't really a species-wide ideal for things.
Void Creatures are usually pretty solitary, especially when it comes to their own species.
That being said, individuals they like, they are usually highly attached to and protective of. Especially if it's a family member or mate.
Dominant individuals in particular can easily become violent if anything threatens their mate or other loved one.

Average technological level
Technological knowledge depends on the individual, but usually they're able to operate basic things like computers just fine.

Interspecies relationships and assumptions
Most people don't know what Void Creatures even are, so there usually isn't any racial assumptions about them. With the exception of...

Light Beings: Light Beings are a very hierarchial and aristocratic race that consider themselves an opposite to Void Creatures, which in terms of colour, they are.
And by doing that they also consider themselves better.
Light Beings stereotype, especially male, Void Creatures as uneducated, predatory brutes and savages, that should be avoided interacting with at any cost.
Some Light Beings have a massive hero/saviour complex and attempt to 'save' any female partners or children they may have, usually only managing to get literally torn apart by the 'victim's' partner because they tried to take their mate or child.
This of course only further adds to the stereotype because Light Beings are too dense and up their own asses to understand they just tried to kidnap someone.
Void Creatures generally think Light Beings are just uppity dicks with too much time on their hands.
Some individuals, though rare, may even actively hunt down Light Beings, especially ones that try to mess with Void Creatures.


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