Bloodrage
Humanoid Multiverse
A berserk-like state exclusive to vampires and part-vampires.
gain a significant amount of strength from bloodrage as well as increased speed and more sensitive senses. These effects stop as the bloodrage ends.
The vampire will usually be more tired/out of energy and have muscle pains after the bloodrage has ended. In extreme cases, they might even pass out right after it ends.
Bloodrage usually occurs when a vampire is around large amounts of blood and/or they're in a highly stressful/distressing situation. Some vampires are able to fully control their bloodrage activation, but this is rare.
Normally vampires are able to control themselves just fine during bloodrage and even keep it from activating if they so choose, however, part-vampires and vampires that have no prior experience of it tend to often have trouble controlling their bloodrage and themselves.
Uncontrolled bloodrage can be extremely dangerous since the vampire has no control over themselves and are fully going berserk, nor is there any way to know when the bloodrage ends.
Those who have experienced uncontrolled bloodrage usually do not remember what happened between the bloodrage starting and the coming back to their senses.
Another word that starts with B
Multiverse word is used in
Explanation for another word that starts with B.
Immortals
Humanoid Multiverse
Immortals look just like humans, but are immortal in terms of age, and have strong magical powers.
For a long time it was believed that Immortals really were 100% Immortal, however that's not the case.
While they have strong healing capabilities, a sword through the heart, brain, or just straight up decapitation can kill them.
Immortals are one the oldest species besides True Demons, and are the ancestors of all Medeis, Hexis and even humans.
Immortals used to have a great kingdom that lived in peace with humans (although humans were widely considered to be 'worth less' than Immortals.
A few centuries ago humans started a war against Immortals, and most of the Immortals were wiped out.
The event was dubbed as 'The Massacre' by the Immortals.
The remaining Immortals currently live isolated in a big cave system that they are protecting with a magic seal.
The cave system leads to a small closed opening in a forest.
Only a few Immortals get to really explore the outside world though, and even they stay disguised and hidden most of the time.
Anatomy
Immortals look pretty much exactly like an average human being, with the exception of being able to have more 'unnatural' hair and eye colours.
Reproduction
Immortals reproduce the same way humans do, but the average gestation period is 10 months rather than 9 months, and children are way less likely to be stillborn or born months early.
Two Immortals of the same gender are able to reproduce if one of them temporarily or permanently changes their sex with magic.
Ecology and habitats
Immortals currently live isolated in a big cave system that they are protecting with a magic seal.
The cave system leads to a small closed opening in a forest.
The cave is naturally lit up by bioluminescent fungi and plants.
The strength of the light emited by the plants and fungi has been increased with magic. There are also lamps and torches in places needed.
Dietary needs and habits
Immortals eat the same things as humans do.
They are able to digest natural toxins and some other things that humans can't, but they are a lot more sensitive towards things like preservatives and artificial colours.
Perception and sensory capabilities
Immortals have very strong magic powers.
The magic can be used for a lot of different things, such as healing, moving objects or even your average elemental magic.
Things that are out of boundaries:
-Resurrecting the dead
-Long lasting curses
-Long distance teleportation
Naming traditions
Names work mainly the same way as in our society.
The exception being the middle names.
Men being named after birds (Raven, Sparrow etc.) and women after plants (Birch, Peony etc.).
The middle names are used as nicknames by close friends and family, and by higher-ups speaking to someone lower in the hierarchy.
Major organizations
The Royal Family
The royal family used to consist of the King, Queen and Princess, but after The Massacre, only the Princess remains.
The Princess is the ruler of the remaining Immortals.
She's trying to find someone to become her husband, as she's scared of there not being a heir to the throne if she died.
The Royal Guard
The Royal Guard's main duty is to protect the Princess and keep order among the Immortals.
The Guard also has a few different branches that focus on things such as spying and assassinations.
The Royal Guard consists almost exclusively of women, with the exception of a few men, mainly in the assassin branch.
Beauty ideals
Immortals have taken inspiration especially from birds when it comes to their beauty ideals, as in men being the pretty ones, having to fight for the attention of the women (an example being Birds of Paradise), while the women usually look more plain.
This has led to a kind of opposite view on beauty ideals than in human society.
Men usually wear more colourful clothing, jewelry and the like than women. They are on average also more frail looking than human men.
Immortal women are often expected to be more muscular and physically strong. They usually wear duller, more down-to-earth clothing.
Exceptions exist of course, especially Immortals in same-sex relationships tend to go against the norms in terms of clothing.
It's widely accepted in Immortal society for everyone, regardless of gender, to wear skirts, dresses, pants etc.
Same goes for things such as hair length. Such things are usually up to the individual to decide.
Gender ideals
Immortals have a bit of a switched idea of gender roles from human society.
There are some things that they are more strict about, but at the same time some things that are more open.
Women are often idealized as strong and determined, while men are usually thought to be a bit more frail and weak willed.
Even so, there's still plenty of male Immortals that do physically heavy jobs, and vice versa.
Courtship ideals
A common thing to do when entering a romantic relationship with someone is to share a small accessory or jewelery (Such as wearing matching earrings, both parties having 1).
Relationship ideals
Immortals are strict on the fact that if one (or both) part/s of the relationship are unhappy, they should break up as soon as possible.
"A happy relationship is the only good relationship".
Other than that, there aren't many unspoken rules. Both hetero and homosexual couples are widely accepted.
Average technological level
Immortals, on average, aren't quite up to date with the latest technology, due to living in isolation.
There are a few individuals, mainly in The Royal Guard's spy branch that are more up to date on such things.
Immortals usually rely more on magic than on technology.
Interspecies relationships and assumptions
Humans Most humans view Immortals as nothing but legends at this point.
There are some humans that still hate Immortals, and are trying to hunt the down.
Most Immortals hate humans because of The Massacre.
True demons Used to have close contact, but said contact has mainly been lost after the True Demons hid themselves.
Other species Relationships may vary from individual to individual.
Another word that starts with I
Multiverse word is used in
Explanation for another word that starts with I.
The Bloodbane Family
Humanoid Multiverse
The Bloodbane family is a family of Medeis quite well known their impressive fire magic and dual coloured black and red hair.
They are also known for often being very strict, elitist and kinda arrogant.
Much like any Medeis, not every member of the Bloodbane bloodline lives in the same place, although parents and their children often live in the same household.
Mission & Purpose
The family doesn't have a specific purpose or mission. Mostly they strive to keep their bloodline and it's magical abilities alive, some opting to teach others outside of the family fire magic.
Values & Principles
A lot of Bloodbanes are quite strict with their children about learning and mastering fire magic at an early age, while fire magic comes naturally to most Bloodbanes, some don't end up with as good natural abilities or may be late bloomers. Those often end up ridiculed and mocked by their families.
Generally they try to keep the Bloodbane line as pure as possible, however marriage to other families is not too uncommon in order to avoid inbreeding.
Public Opinion
A lot of people admire them for their fire magic abilities, others fear them for the same reason and others hate them for their often arrogant personalities.
Members
Samael Bloodbane |
The Central Continent
Humanoid Multiverse
The central landmass of the planet where most people live.
It homes most different races/species of any of the continents.
Climate: Temperate
Notable places: The Big City, Maritime Harbour, The Old Forest, Dark Forest
Races: Humans, Immortals, Demons, True Demons, Elves, Hexis, Medeis, Shape Shifters, Vampires, Half-bloods
Species: Fairy Dogs, Fairies
The Central Tropics
Humanoid Multiverse
The Central Tropics is a small archipelago just north of The Central Continent.
The climate is quite tropical due to volcanic activity in the area. Some of the warmth reaches the northwestern parts of the main continent, causing the coastal area there to be warmer than elsewhere.
As the Central Tropics are closer to The Big City, as well don't get quite as hot as The South, the Central Tropics are a popular tourist destination.
Climate: Tropical
Notable places: WIP
Races: Humans, Shape Shifters, Merfolk
Species: WIP
The Far North
Humanoid Multiverse
The Far North is the northernmost continent on The Planet.
It sports a cold climate, the summers rarely getting warmer than +20°C.
The Far North is a decently common tourist destination during winter as it's the prime location to see Aurora Borealis.
Climate: Cold
Notable places: WIP
Races: Humans, Shape Shifters, Half-bloods
Species: Fairy Dogs
The Lantern Community
Anthro Multiverse
[
Warning for potentially disturbing subjects such as religious brainwashing, underage sex etc]
The Lantern Community is an organized crime syndicate and cult all in one, disguised as just a regular religious sect.
The criminal and cult aspects are usually separate, although some members partake in both aspects.
All members of The Community are to wear jewelry made of amber, usually a necklace.
The necklace is gifted to a full-fledged member by the founder and Leader of The Community, Halpal Umbris Lanterna.
Mission & Purpose
To the outside, and technically to the cult side as well, The Lantern Community advertises itself as a religion and community that promotes love, togetherness and freedom (Especially the sexual kind) to all that are a part of them.
The true goal however is completely for selfish benefit of the leader, Halpal Umbris Lanterna.
He gains money and other resources from the criminal organization side of the cult, and power, admiration and pleasure from the cult aspect.
The crime syndicate is mostly focused on drug production and trafficking as well as the occasional assassination and whatnot.
The cult side is mostly for worshipping Umbris and basically allowing him to do whatever he pleases with people without consequences.
Values & Principles
What exactly they're 'worshipping' is kept relatively vague by Umbris.
All that the members need to 'know' is 'that there's a god/deity that provides Umbris with visions and information on how to live a good life and end up in a good afterlife' and all that kinda jazz.
The fact that Umbris seems to have simply stopped aging at some point and is well over a hundred years old, helps sell the whole schtick.
All members are 'considered' equal, with the same rights and lack thereof.
Any members who are in the cult (willingly anyway), are thouroughly brainwashed and their sense of morality, especially when it comes to sex have been strongly warped by Umbris' 'teachings'.
Violence in the cult is strictly forbidden without the leader's permission.
There's a lot of morally messed up things happening in the cult, including incest, adult x underage sex etc., but despite that, the members are happy, since according to Umbris' teachings, that's how things are supposed to be.
Any that aren't, usually either end up disappearing or get 'corrected' by Umbris himself.
Code of Conduct
- The leader is to be be called (Leader/Master) Umbris.
- The word of Umbris is to always be obeyed and followed. Failure to follow Umbris' orders will result in whatever punishment/correction he deems appropriate.
- The Leader knows best.
- Do not advertise The Lantern Community publicly. If you meet someone seeming lost, in need of a community, ask The Leader for permission to suggest The Community to them.
- Do not speak of the inner workings and happenings of The Community to outsiders, especially authorities.
- All members of The Lantern Community are to always wear their Membership Jewelry when in The Community's headquarters.
- All children born to a member of The Lantern Community is automatically considered a member of The Community.
- Children of The Community are allowed to go to school, but there also has to be a lot of teaching and counseling done in The Community in order to ensure the upkeep of community values.
- If offspring of a member of The Lantern Community refuses to follow community values, or rebels in some other similar fashion, they are to be brought to Leader Umbris for correction.
- No one in The Community is to commit violent acts, especially towards another member of the community, without the permission of The Leader, unless it's in self-defence.
- Every member of The Community over the age of 12 is to have sex with Leader Umbris at least once a year to both show their loyalty and dedication as well as 'allow The Leader to 'cleanse them from negative energies'.
- Outsiders that attempt to mess with The Commuinty are to be detained and brought to Leader Umbris to either be dealt with or be made to 'serve' The Community.
Recruitment Process
Most members have recruited by Umbris himself.
He's very careful about allowing members to recruit others, just in case they're involved with the authorities or are likely to tattle to the police.
Any children of cult members may have, are automatically made members of The Community.
Contrary to most conservative religions, The Lantern Community is very sex positive and supportive of jobs involving sex or suggestive activities, as well as supporting all sexual-, romantic- and gender identities, leading to young people that either are queer and/or doing sexual/lewd things for cash that live in a conservative household, prime targets for The Community to recruit.
Other individuals that often end up being targeted for recruitment are ones that have been struggling with some sort of problem in their life and are trying to find something to help them.
Then there's those that are less recruits and more... slaves to the cult. Usually people/authorities that tried to mess with or stop The Community's operations, whether it be the organized crime or cult side of things.
Those individuals are generally captured either by Umbris or a member and if they aren't straight up killed and eaten, they often get either sexually assaulted or drugged until they're basically mindbroken, after which The Community's members are free to do whatever they please with them.
In some rare cases an individual may be more weak willed and get converted to the cult. They still receive punishment for their actions, but it's usually a lot more... tame than in other cases.
When a recruit has fully agreed to become a member, they'll start to get 'taught' The Community's values, teachings etc.
Once they're considered sufficiently taught, aka brainwashed, there'll be a short ceremony where Umbris declares them a part of the community and they receive their Membership Jewelry, after which Umbris takes them in front of the rest of The Community. After that, if the new member is willing, which they usually are, they'll get taken by other members of The Community as well.
According to the 'teachings', it's to symbolize everyone loving eachother in the community, and their deity and Leader loving them.
After what's basically a welcoming gangbang there's a big feast after which everyone just chills and hangs out.
Headquarters
Umbris managed to acquire an old church that was planned for teardown due to variety of structural issues, through totally legal means, payed good money to get the place repaired and remodelled, as well as got some more parts added, so that he could use it as the cult's headquarters.
While most members have their own home, some use the HQ as their home. Others often spend a lot of time there even if they live elsewhere.
The place has good soundproofing, plenty of big windows that are covered by white curtains in order to let in light, but not allowed outsiders to see what's happening inside.
There's plenty of bedrooms for members to stay in. The hallway the bedrooms are connected to leads directly to bathrooms on one end and the community area on the other, which is basically a giant living room/lounge, with plenty of bean bags, couches, tables and whatnot.
There's also a dining hall that's often also used for less important meetings, directly connected to the kitchen where the members cook their food, during meetings for the whole community.
There's the event hall where events, ceremonies, important meetings etc take place.
Then there's The Leader's quarters, which is basically Umbris personal space that no one is allowed to enter unless they have something important to relay to him or have permission.
Umbris usually leads the syndicate operations from there as well as deals with any rulebreakers, bad actor etc. from there.
Public Opinion
The wider public isn't really aware of The Latern Community as it's quite small for a religious group, and keep quiet.
Those that know about it just assume it's some normal, tiny religious sect, or are midly suspicious of it, but don't look into it further.
The authorities are highly suspicious of The Community, but have been unable to acquire any proof of illegal activity since the members keep quiet and Umbris is skilled in dealing with people snooping around and hiding his tracks.
Members
Halpal Umbris Lanterna [Leader]| Rafael "Dandelion" Honeydew [Member]
The Massacre
Humanoid Multiverse
An event that occurred a few centuries ago where humans declared war on Immortals and wiped out almost the entire race.
The North
Humanoid Multiverse
The North is the second most north continent, being part of the same landmass as The Far North.
The climate in the southern/coastal parts are similar to the average climate on The Central Continent, although a bit colder.
It's mostly habited by humans, but does house a variety of races, mixed and pure.
Climate: Temperate-Cold
Notable places: WIP
Races: Humans, Elves, Hexis, Medeis, Shape Shifters, Half-bloods
Species: Fairy Dogs, Fairies
The Planet
Humanoid Multiverse
The planet that the Humanoid Multiverse characters live on.
Doesn't have a name besides 'The Planet'.
Most of the planet is covered in water.
The South
Humanoid Multiverse
The southernmost continent.
Consists of a large number of (mostly small) islands.
Inhabited mostly by humans and shape-shifters, with some that are a mix of humans and a different race. Merfolk can also be found in the surrounding ocean.
Natives normally have darker skin, depending on how far south or north they were born.
Climate: Tropical
Notable places: WIP
Races: Humans, Shape Shifters, Merfolk
Species: WIP
True Demons
Humanoid Multiverse
True demons were called just Demons, but their name was changed when a subspecies that are the ones nowadays called Demons, took that name.
True Demons are very old race that used to live in a close alliance with Immortals.
A long time ago, even before The Massacre, the True Demons vanished from the face of the earth. Some think they went extinct, however, that is not true.
They are currently living deep underground in a massive cavern with no entrances or exits. The only way to get in or out of there is teleportation.
Despite their name, True Demons are on average very well behaved and peaceful, although easily provoked.
Anatomy
True Demons usually appear in a humanoid form. In this form they can easily be mistaken for normal Demons, however, True Demons always have horns, wings and a tail. Their pupils are slits and they have long and pointy ears, similar to elves. They are usually taller than humans as well.
They also have more animalistic/beast-like forms, although they rarely use the beast form outside of combat or travel.
Ecology and habitats
They are currently living deep underground in a massive cavern with no entrances or exits. The only way to get in or out of there is teleportation.
Most of the cavern looks largely like a classic representation of hell.
Waterfalls, or lavafalls rather, rivers of lava and most of the landscape consisting of rocks.
The outer parts of the cavern however are generally cooler and even have some natural vegetation.
Younger Demons usually prefer to live closer to the hot center of the cavern, while older ones tend to prefer to stay at the outer parts.
Perceptions and sensory capabilities
True Demons are able to fly and teleport even long distances.
They have great night vision, and their senses are in general a lot better than a human's or even a normal Demon's, with the exception of the sense of touch. They could literally shove their hand into fire, no problem. For better or for worse.
True Demons also have some natural magic powers, but it's mainly elemental (usually fire) or for healing.
Average technological level
Technological knowledge depends mainly on the age of the Demon.
A really old one could barely operate a microwave, while a younger one could use a computer, no problem.
Interspecies relationships and assumptions
Immortals: Used to be in a very close alliance with immortals. Still on good terms, they just don't really keep contact.